![]() ![]() But because you saw him go for the head, you have it in the back of your head that he's swinging high. You’re up against a vanguard with a massive two-handed sword in the chaos of a team free for all, you see him cut off your buddy's head and turn his attention to you. It's hard to describe the intensity of chiv for someone who hasn't played, and this example probably won't do it lol. Dark souls pvp comes close, but the skill ceiling in DS is a bit different, because there are so many more permutations to deal with-for me it was easy to rationalize a loss in DS as losing rock/paper/scissors (meh this wizard build rekt me because I only had dark defense gear-if I had swapped out this chest piece I could've had him, etc), but in chivalry it’s almost always felt like it was my skill level on the line. No other game has captured the intensity of close quarters combat, and no other game gives me such a satisfying feeling of overcoming a competitor. ![]() ![]() It is definitely not a 'realistic' dueling game, but the skill ceiling is mind-bogglingly high, and every time I played I felt myself get a little bit better. I don't know if this could've been avoided, and I don't have an answer or opinion as to how they could have or should have fixed it.īut if you stuck to it, accepted these unintentional moves as part of the game, and learned some of the drags, rainbows, and matrixing, chivalry became the most intricate and fun medieval combat game. The complaints about the 'rainbows' and other moves are fair-these mechanics were definitely unintended by the developers, and they're a huge turnoff to newcomers. I put about 500 hours into this game-enough to become proficient in some of the 'glitchy' moves, but never crazy good. I'm not sure if this will resonate with many people, or if I'm the right voice to do it, but I need to defend chivalry here because I loved it-it was the first game to scratch the itch I have for sword fighting since jedi outcast/academy. R/Games has a Discord server! Join it and say hi! The "scream my lungs out"-button really made the game What do you love about the game? What do you hate? Is the gameplay fun? Is the combat complex enough?ĭo you think the game has a high skill ceiling? Is the balancing well done?Īre the different game modes well done? Are the maps varied enough? ![]() A standalone expansion pack called Chivalry: Deadliest Warrior was announced on Augas a tie-in for the television series Deadliest Warrior. The developers had confirmed that the game would be PC exclusive initially, but in October 2014, they confirmed that the game would be coming to PlayStation 3 and Xbox 360 in December 2014. On September 20, 2012, a trailer was released which set the release date to October 16, 2012. The game is set in a fictional world resembling the Middle Ages and offers similar gameplay combat to the developer's previously released Half-Life 2 mod, Age of Chivalry. Chivalry: Medieval Warfare is a multiplayer-focused hack and slash developed by Torn Banner Studios as their first commercial title. ![]()
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